enric 🚀 (@enric_media)
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QCM bound outer wilds and HC enthusiast jacopoholic https://discord.gg/fMhJmBGdRw
Videos
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– video by @enric_media
REQUIEM FOR INNOCENCE SPOILER #iq #iqmaxx #media #visualnovel #jacopo explain the gust of wind bro…
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– photo post by @enric_media
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special thanks to my jacopo analysis team @jar @M🧸💽 @Rain @Vixzyy @TheProphetP @roxas #jacopo #media #analysis #thehouseinfatamorgana #fyp In the Middle Ages, Jacopo is known as The Lord. He is one of the three men who was cursed by Morgana. He was first a slave, and knew Morgana when she was nine years old, after she was tortured by the previous Lord. He was one of the organizers of the slave revolt that took place against the ruling Lord, who was known to be cruel and obsessed with power, and it was on this occasion that he rescued the girl, whom he then sent to the brothel that several of his friends kept, and who took care of Morgana. Jacopo gradually fell in love with her, and never stopped taking care of her, becoming one of her only friends. However, on Morgana's birthday, an organized attack by bandits takes place at the brothel, and Morgana disappears. Jacopo, who wanted to be able to offer a life of comfort for her, where she would no longer have to suffer, then regrets his impotence, and ends up accepting a proposal that a woman made to him some time before: to make believe that he was her son, in order to claim the title of Lord of her husband, against whom she wishes to take revenge. Jacopo thus goes from slave to Lord, and claims the name Jean-François Barnier. He seeks to make the city more livable for everyone, but still makes a number of enemies, making him somewhat paranoid in his relationships with others. One day, he asks The Swordsman to capture the witch living near the lake, whose blood seems to have magical properties, and whom he wants to deliver to the Church to perform his miracles; the people would then stop thinking that he is only interested in the economy, but also shows his support for the Church. However, he did not think that the witch in question was actually Morgana; she did not recognize him, and saw him as the former Lord who had tortured her; he then locked her up in the observation tower, but was wracked with guilt, the reason he had come to power in the first place being his regret at not being able to make Morgana happy. After his death, the girl curses The Lord alongside The Swordsman and Mell, never having recognized him as having also been the slave with whom she had befriended deeply; she curses him so that his obsession with money and power will forever keep him from being happy, and he will always be alone. Michel is the only one able to teach Morgana the truth, and the love Jacopo really had for her. Jacopo's soul is held captive in the mansion, but he is eventually freed by Morgana at the request of Michel, who has convinced her to end the curse.
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– video by @enric_media
One of the greatest works of art ever #subahibi #vn #media #fyp #visualnovel Wonderful Everyday: Diskontinuierliches Dasein (Japanese: 素晴らしき日々 ~不連続存在~, Hepburn: Subarashiki Hibi ~Furenzoku Sonzai~),[1][a] often abbreviated as SubaHibi, is a Japanese denpa horror mystery visual novel developed by KeroQ. It was released for Windows in 2010 and was given an international release by Frontwing in 2017. It is KeroQ's fourth game after Tsui no Sora, Nijūei and Moekan. SubaHibi shares characters and plot elements with Tsui no Sora, of which it is an expanded retelling. Gameplay The game requires minimal interaction from the player, as the duration of the game is spent on reading onscreen text, which represents either dialogue between characters, narration, or the inner thoughts of the protagonist. A number of choices exist, some of which determine the plot branch on which a story continues. The game has a generic U.I for a visual novel, with the text appearing at the bottom of the screen, but there are also segments that exist where text is overlaid across the entire screen. Plot Wonderful Everyday consists of seven chapters, the titles of which are taken from Alice's Adventures in Wonderland and Through the Looking Glass.[2] Most chapters take place in the fictional Suginomiya neighborhood of Tokyo and recount the month of July 2012 from different perspectives. A prologue chapter, largely unconnected to the main narrative, focuses on Yuki's relationship with Zakuro and the fictional Wakatsuki sisters, Tsukasa and Kagami, with whom the player is given a choice of a romance. Seven years prior to the beginning of the story, young Tomosane Mamiya is living a peaceful life in the village of Sawaimura, with his half-sister, Hasaki, and Yuki Minakami, a student at a nearby dojo, while estranged from Hasaki's mother, Kotomi Sasami. Kotomi had an affair with a cult leader in order to give birth to "the savior," resulting in Hasaki's birth as twins alongside her brother, Takuji. The leader deemed that neither could be the savior and cast Kotomi out. Kotomi directs Takuji to kill Hasaki as she believes that her death will restore Takuji's powers. Hasaki survives, but Yuki dies saving Hasaki, and Takuji is stabbed and accidentally killed by Tomosane. The trauma of the incident causes Tomosane to develop a dissociative personality disorder, at which point he introjects the personalities of Yuki and Takuji, from whose perspective certain chapters are shown. Kotomi, grieving Takuji's death, raises Tomosane as Takuji. Takuji is plagued by delusions, as well as victimized by severe bullying, which escalates to rape, causing Tomosane's personality to resurface, albeit believing that he is an alternate personality of Takuji with no memory of his past. Tomosane believes he must erase Takuji so that Yuki may become the dominant personality. To this end, he bullies Takuji (unaware of the disassociation), trying to make him disappear. Takuji meets and develops a crush on a girl named Zakuro Takashima, whom Yuki also meets and briefly dates. Zakuro, meanwhile, is bullied by several students at the school. As the bullying escalates, Zakuro ends up being drugged and gang raped, which sends her into a trauma-fueled spiral of depression and hallucinations. Zakuro meets two girls who convince her that they must have a near-death experience to prevent an oncoming apocalypse. The ritual results in the deaths of all three girls. Takuji witnesses Zakuro's death, which further traumatizes him and changes his personality. Tomosane again attempts to erase Takuji, but is defeated and disappears. Yuki learns of Zakuro's death the day after, and investigates. Takuji discovers Zakuro's apocalyptic prophecy written on her desk, and this motivates him to carry out her supposed dying wishes. Yuki finds a message board where students theorize about Zakuro's death. Unbeknownst to Yuki, the message board's administrator is Takuji, who later announces to the class that Za
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– photo post by @enric_media
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https://discord.gg/fMhJmBGdRw join! #mediatok #media #fyp #visualnovels #thoughts
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#mediatok #media #hellocharlotte #fyp #indiegames
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#mediatok #media #fyp #qcm
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– photo post by @enric_media
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true healing of souls #visualnovel #media #thehouseinfatamorgana #hope #fyp The House in Fata Morgana: A Requiem for Innocence, known as -Another Episodes- in Japan (Japanese: ファタモルガーナの館 -Another Episodes-, Hepburn: Fata Morugāna no Yakata -Another Episodes-) is a visual novel video game developed by Novectacle. It is a fan disc accompaniment to the original visual novel, The House in Fata Morgana. The fan disc initially released in Japan on August 16, 2015 for Windows, with the English localization releasing on May 17, 2018. The plot follows the stories of Morgana and Jacopo, which takes place sometime before the events of Doors 5 to 8 in the original visual novel. The House in Fata Morgana is set in a mansion, where a spirit appears with amnesia. It meets a Maid in the mansion, and the two view the mansion's past in different time periods – 1603, 1707, 1869 and 1099 – to learn what has happened to its residents and to try to get the spirit to regain its lost memories.[1]
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– video by @enric_media
amazing character from an amazing show | scsp: @clipperddd @swalesprods #tvshow #natefisher #sixfeetunder #media #fyp
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– photo post by @enric_media
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#sakuranouta #media #fyp #vn #finally you can stop calling it fan fiction now Sakura no Uta: Sakura no Mori no Ue o Mau (サクラノ詩-櫻の森の上を舞う-) is a Japanese adult visual novel developed by Makura and released on October 23, 2015[1] for Windows. It is Makura's third game after H2O: Footprints in the Sand and Root After and Another. The plot explores topics related to art and aesthetics, such as aestheticism, mimesis and the nature of artistic genius, incorporating references to literary figures such as Oscar Wilde and Kenji Miyazawa. Naoya Kusanagi lost his mother when he was a child. Naoya's father, who is a famous artist is the only person that can help him cope with the loss of his friend Rin Misakura, who moved away while they were in elementary school. 6 years later, Naoya's father died. After the funeral ends, Naoya is taken into the custody of The Natsume family in exchange for cooking meals at their home, and Rin is transferred back to Naoya's class.
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– video by @enric_media
goated character slams most of gaming #media #ultrakill #gabriel #fyp #indiegames Long before the events of the game, God had created humanity, trying to make them follow his word as law, but couldn't make a mind without free will, wasting uncountable cycles of creation pursuing this goal. In a fit of rage towards his creation, God created Hell, but found himself unable to unmake it after realizing what he had done. Overcome by guilt and regret, he eventually disappeared, leaving Heaven without a ruler. In the future, humanity has gone extinct from unknown causes after a centuries-long period of warfare known as the Final War and a second shorter period known as the New Peace. The Final War led to an arms race which brought upon the invention of blood-powered machines as soldiers, and to a climate catastrophe that caused the Sun to be blotted out, eventually ending the war and leaving humanity without natural resources. During the New Peace, humans discovered Hell, starting expeditions to find new resources, up until their eventual extinction. Due to the exhaustion of blood sources on Earth, several blood-fueled machines have descended into Hell in search of blood. Among them is the player character, a prototype machine developed shortly before the end of the Final War, known as V1, capable of self-repairing by absorbing blood during combat. Throughout its journey, V1 fights husks (physical manifestations of damned souls), demons, angels, and competing machines while traveling further down the layers of Hell. In the Limbo layer, V1 fights V2, another V prototype built with stronger plating instead of blood-absorption for function in the New Peace, which escapes after being defeated. After defeating the husk of King Minos in the Lust layer, the first act culminates in a fight in Gluttony against the archangel Gabriel, the newly appointed Judge of Hell. Following his defeat at the hands of V1, the Council of Heaven, who have begun to rule Heaven in God's absence, declare Gabriel a traitor due to his loss and strip him of his holy light, leaving him with 24 hours to live to destroy V1. Ultrakill is a fast-paced first-person shooter with an emphasis on movement and stylish techniques. The player must make their way through an interpretation of Dante's layers of Hell, with three acts each made up of three layers being divided into multiple levels. As of February 2026, only Act I and Act II have been fully released, with only the first two layers of Act III being available.[4] The player battles enemies using an arsenal of weapons,[5] having a primary and alternate attack, and various robotic arms.[6] These have unique interactions with each other, evoking the combination attacks of games like Devil May Cry.[2] Many of the advanced techniques in the game are a result of combining various elements of the player's arsenal.[6] To encourage aggressive gameplay, the player can heal by absorbing the blood of enemies[2] through close-range combat[3][5] or parrying enemy attacks. The player's performance is judged by a "style meter",[6] similar to games such as Devil May Cry.[5] The style meter rewards the player for performing advanced and flashy moves, as well as encouraging aerial maneuvering and quickly swapping between weapons.[3][6] At the end of each level, the player's style ranking is combined with time taken and number of kills to determine a letter grade for that run. Achieving an S rank in all three categories without dying throughout that run will earn the player a P (Perfect) rank, the highest possible rank for a level. In addition to the main campaign, Ultrakill provides various secret levels[7] parodying other video game genres. The game has an endless survival mode called "The Cyber Grind" where players can compete against other players' high scores, and a sandbox mode in which the player can spawn enemies and various objects. Achieving a P rank in all levels of an act allows the player to access the act's "prime sanctum", each con
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– video by @enric_media
Greatest character ever conceived #hellocharlotte #charleseyler #media #fyp #indiegames "come gather, both the young and the old!" "come enjoy the show!" "a show" "of lies and gods," "of twists and turns and imperfection" "of sterile whiteness and ink-black vomit" "blending into splendid gray" "of paranoia and psychosis" "and the brilliance of a human mind" Charles Eyler was a major character who was properly introduced in Hello Charlotte Episode 3, but has appeared using the C vessel as an disguise in both Episode 1 and Episode 2. Charles is a very distant individual who prefers time to think by himself or with the few people he has become close with over less thought or creativity-based activities. On a surface level, he is an organized and methodical person, but it becomes clear overtime that he has a far less controlled side to him. A large part of the reason for Charles being so distant is most likely due to his belief that the entire world is contaminated (save for Vincent, whom he idolizes), which is both outright stated by Charles himself and visually implied by how all strangers, his mother, Scarlett, and Anri have all appeared distorted at least once. Despite how thoughtful he is in a logical sense, Charles has some difficulty in understanding certain perspectives that stray too far from his own. This can be seen first and foremost when he attempts to overdose with Anri and is taken aback by her unsettled and insulted reaction. Outside of his general disdain for the world, he also holds a great deal of hatred and criticism towards himself which manifests as Scarlett, who he describes as an "ugly reflection of [himself]." She always appears during his episodes with numerous insults and various ways for Charles to hurt himself under the guise of "betterment" and passing the trial. However, these efforts to prepare for the trial had very little merit to them since Charles killed himself in the end. Role in plot Charles is the God of the House, and therefore all characters and concepts in it are born from his mind. All events in the Hello Charlotte series take place in the world born from Charles' soul after his death. Charles explains in the ending of episode 3 that he had went there in order to get revenge on Scarlett and cause her to remember their past. Despite all his efforts to cause her memory to return, it did not. He understood now that she became different then how his tulpa was while alive, and ended up forgiving her. He could not save nor harm her during his time there, and could only leave her to her fate instead. Ep 1 For more information about this character, see: C Charlotte Charles’ first appearance occurs when Seth leaves Charlotte and controls Felix through a maze. Disguised as an Executioner, he warns Charlotte that she and Felix will be dead in ten minutes, but she can prevent this if she allows him possess her body. She agrees, and while possessed they kill the Pythia wanting to play hide and seek. This is what caused Charlotte to remember her past as Scarlett, and her failure to prove V19 wrong by killing the Pythia. His distain for Scarlet can be seen here, as he adorns a crueler personality , despite the fact he treats all the charlottes with the same respect. (Save for Q84, whom he is overly friendly with as he sees her as "different" than the others) Ep 2 For more information about this character, see: C Charlotte 2 In episode 2, Charles takes the vessel of Vincent Wordsworth and goes by the alias of C. He calls himself the god of their world and is often bullied by his classmates. Charlotte is kind to him and sees him as a savior, much to his confusion, as he was expecting Scarletts cruelty, as can be seen when Charlotte meets him for the first time and he smacks her hand away in fear. They run away from The House to find a place to belong, but to no avail. He suggests a double suicide, which the player can refuse. If the player agrees, they commit double suicide and Charlotte becomes a god along with Charles. T
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– video by @enric_media
I love this work with all my heart #hellocharlotte #writing #media #fyp #charleseyler
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– video by @enric_media
HC SPOILERS! Charlotte’s owner 🙂↕️ #hellocharlotte #media #fyp #edit #charleseyler // also, I know that Charles is referring to the time when he was in Scarlett’s channel as C in that line, but he likely also had malicious intent when he made her remember her past
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– video by @enric_media
The best VN I’ve ever read so far I love Fata so much man #thehouseinfatamorgana #visualnovel #media #fyp #fiction The House in Fata Morgana[a] is a visual novel video game developed by Novectacle. It was released for Microsoft Windows and iOS by Novectacle in 2012 and 2014 in Japan, and for Microsoft Windows by MangaGamer in 2016 internationally. Additionally, a Nintendo 3DS version was released by FuRyu in 2016, and a PlayStation Vita version was released by Dramatic Create in 2017, both exclusive to Japan. Another PlayStation Vita version, as well as a PlayStation 4 version, were released in North America by Limited Run Games in 2019, who also released a Nintendo Switch version of the game in 2021. The House in Fata Morgana The House in Fata Morgana is set in a mansion, where a spirit appears with amnesia. It meets a Maid in the mansion, and the two view the mansion's past in different time periods – 1603, 1707, 1869 and 1099 – to learn what has happened to its residents and to try to get the spirit to regain its lost memories.[1]
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– video by @enric_media
CREDIT TO @HANVOICEOVER ON YOUTUBE FOR THE VOCEOVER GO SUPPORT! #hellocharlotte #indiegames #media #charleseyler #fyp There was nothing to be sad about. All ended well, didn't it? Charles Eyler was a major character who was properly introduced in Hello Charlotte Episode 3, but has appeared using the C vessel as an disguise in both Episode 1 and Episode 2. Charles is a very distant individual who prefers time to think by himself or with the few people he has become close with over less thought or creativity-based activities. On a surface level, he is an organized and methodical person, but it becomes clear overtime that he has a far less controlled side to him. A large part of the reason for Charles being so distant is most likely due to his belief that the entire world is contaminated (save for Vincent, whom he idolizes), which is both outright stated by Charles himself and visually implied by how all strangers, his mother, Scarlett, and Anri have all appeared distorted at least once. Despite how thoughtful he is in a logical sense, Charles has some difficulty in understanding certain perspectives that stray too far from his own. This can be seen first and foremost when he attempts to overdose with Anri and is taken aback by her unsettled and insulted reaction. Outside of his general disdain for the world, he also holds a great deal of hatred and criticism towards himself which manifests as Scarlett, who he describes as an "ugly reflection of [himself]." She always appears during his episodes with numerous insults and various ways for Charles to hurt himself under the guise of "betterment" and passing the trial. However, these efforts to prepare for the trial had very little merit to them since Charles killed himself in the end. Charles is the God of the House, and therefore all characters and concepts in it are born from his mind. All events in the Hello Charlotte series take place in the world born from Charles' soul after his death. Charles explains in the ending of episode 3 that he had went there in order to get revenge on Scarlett and cause her to remember their past. Despite all his efforts to cause her memory to return, it did not. He understood now that she became different then how his tulpa was while alive, and ended up forgiving her. He could not save nor harm her during his time there, and could only leave her to her fate instead.
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– video by @enric_media
Spoilers obviously #mediatok #thifm #fata #media #thehouseinfatamorgana The House in Fata Morgana[a] is a visual novel video game developed by Novectacle. It was released for Microsoft Windows and iOS by Novectacle in 2012 and 2014 in Japan, and for Microsoft Windows by MangaGamer in 2016 internationally. Additionally, a Nintendo 3DS version was released by FuRyu in 2016, and a PlayStation Vita version was released by Dramatic Create in 2017, both exclusive to Japan. Another PlayStation Vita version, as well as a PlayStation 4 version, were released in North America by Limited Run Games in 2019, who also released a Nintendo Switch version of the game in 2021.
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– video by @enric_media
Add me on OnTrack rn: enric Thank you everyone for installing this app 🥹 #mediatok #fyp #niche #forgoupage #fyppppppppppppppppppppppp
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– video by @enric_media
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– video by @enric_media
media 🥹 #mediatok #fyp
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#mediatok #fyp#thehouseinfatamorgana #jacopo
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– video by @enric_media
still learning how to edit haha #mediatok #fyp #thifm#thehouseinfatamorgana #morgana The House in Fata Morgana[a] is a visual novel video game developed by Novectacle. It was released for Microsoft Windows and iOS by Novectacle in 2012 and 2014 in Japan, and for Microsoft Windows by MangaGamer in 2016 internationally. Additionally, a Nintendo 3DS version was released by FuRyu in 2016, and a PlayStation Vita version was released by Dramatic Create in 2017, both exclusive to Japan. Another PlayStation Vita version, as well as a PlayStation 4 version, were released in North America by Limited Run Games in 2019, who also released a Nintendo Switch version of the game in 2021. The House in Fata Morgana is set in a mansion, where a spirit appears with amnesia. It meets a Maid in the mansion, and the two view the mansion's past in different time periods – 1603, 1707, 1869 and 1099 – to learn what has happened to its residents and to try to get the spirit to regain its lost memories.[1]
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– video by @enric_media
peak cinema #mediatok #fyp #subahibi cred: @Baku
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#mediatok #fyp
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About @enric_media
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