.Pacster (@pacisgone)
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On break from posting again, I'll be back soon😼
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– photo post by @pacisgone
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Lowkey feel that Gary should be higher 😭 but I didn’t watch thing revolving between goh and Gary. #pokemon #pokemonanime #foryoupage #ashketchum #fypシ Pokémon FireRed Version[a] and Pokémon LeafGreen Version[b] are 2004 remakes of the 1996 role-playing video games Pokémon Red and Blue. They were developed by Game Freak and published by The Pokémon Company and Nintendo for the Game Boy Advance. FireRed and LeafGreen were first released in Japan in January 2004 and in North America and Europe in September and October 2004. The games are part of the third generation of the Pokémon video game series and hold the distinction of being the first enhanced remakes of previous games within the franchise. As in previous games, the player controls their character from an overhead perspective and participates in turn-based battles. Throughout the games, the player captures and raises Pokémon for use in battle. Based in the Kanto region, new features include a contextual help menu and a new area (Sevii Islands) the player may access after defeating the Elite 4 and the champion. The games have compatibility with the Game Boy Advance Wireless Adapter, which originally came bundled with the games. The games received mostly positive reviews, obtaining an aggregate score of 81 percent on Metacritic. Most critics praised the fact that the games introduced new features while still maintaining the traditional gameplay of the series. Reception of the graphics and audio was more mixed, with some reviewers complaining that they were too simplistic and lacked improvement compared to the previous games, Pokémon Ruby and Sapphire. FireRed and LeafGreen were commercial successes, selling a total of around 12 million copies worldwide. Nearly two years after their original release, Nintendo re-marketed them as Player's Choice titles. As with almost all Pokémon role-playing games released for handheld consoles, FireRed and LeafGreen are in a third-person, overhead perspective. The main screen is an overworld, in which the player navigates the protagonist.[2] Here, a menu interface may be accessed, in which the player may configure their Pokémon, items, and gameplay settings.[3] When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the player's Pokémon and the engaged Pokémon. During a battle, the player may select a move for their Pokémon to perform, use an item, switch their active Pokémon, or attempt to flee (in wild battles only). All Pokémon moves have power points (PP); when a Pokémon tries to perform a move while awake, the move's PP is reduced by 1. When the PP of a move hits zero the Pokémon is not able to use that move. All Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an opponent's Pokémon faints, all of the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up.[4]
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This is not a shipping video btw, I just conveniently liked the audio. #pokemon #ashketchum #foryoupage #fyp #pokemonanime Black Clover (Japanese: ブラッククローバー, Hepburn: Burakku Kurōbā) is a Japanese manga series written and illustrated by Yūki Tabata. It started in Shueisha's shōnen manga magazine Weekly Shōnen Jump in February 2015. The series ran in the magazine until August 2023, after which it moved to Jump Giga in December of that same year and finished in May 2026. Its chapters have been collected in 37 tankōbon volumes as of September 2025. Set in a world where people are born with the ability to use magic, the story follows Asta, a young boy without any magic power who is given a rare grimoire that grants him anti-magic abilities. With his fellow mages from the Black Bulls, Asta plans to become the next Wizard King. The manga was first adapted into an original video animation (OVA) by Xebec Zwei, released in 2017. A 170-episode anime television series adaptation produced by Pierrot aired on TV Tokyo from October 2017 to March 2021; a "second season" is set to premiere in 2026.[a] An anime film, titled Black Clover: Sword of the Wizard King, premiered simultaneously in Japanese theaters and internationally on Netflix in June 2023. By September 2025, the manga had over 24 million copies in circulation worldwide. The manga was first adapted into an original video animation (OVA) by Xebec Zwei, released in 2017. A 170-episode anime television series adaptation produced by Pierrot aired on TV Tokyo from October 2017 to March 2021; a "second season" is set to premiere in 2026.[a] An anime film, titled Black Clover: Sword of the Wizard King, premiered simultaneously in Japanese theaters and internationally on Netflix in June 2023. The series focuses on Asta, a young orphan who is left to be raised in an orphanage in a rural village alongside his fellow orphan, Yuno. While everyone is born with the ability to utilize mana in the form of magical power, Asta, was born without mana and thus has no way to use magic, instead he focuses on physical strength. Conversely, Yuno was born as a prodigy with immense magical power and the talent to control wind magic. Motivated by a desire to become the next Wizard King, an authority figure second to the king of Clover Kingdom, the two youths developed a friendly rivalry. Yuno obtains a legendary four-leaf grimoire held by the kingdom's first Wizard King. The four-leaf grimoire is a rare grimoire, only given to the most immense mages. Asta, despite his lack of magic, obtained an enigmatic five-leaf grimoire that contains mysterious elf swords and a bodiless member of the Devil race who utilizes rare anti-magic. Afterwards, Asta and Yuno each join a Magic Knight squad as the first step to fulfill their ambitions. Asta joins the Black Bulls under Yami Sukehiro alongside Noelle Silva, while Yuno becomes a member of the Golden Dawn. They embark on various adventures while contending with an extremist group called the Eye of the Midnight Sun, whose leadership is manipulated by a Devil in avenging an injustice committed against the Elves by the Clover Kingdom at the time of its founding. The Magic Knights then face the Dark Triad of the Spade Kingdom, with Asta and Yuno learning of their Devils' influence on their lives and of the Dark Triad's plan to fully manifest the Devils into their world. Then the Magic Knights face the Dark Triad's eldest sibling, Lucius Zogratis, who wants to create his own perfect world. By September 2025, the manga had over 24 million copies in circulation worldwide.
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#pokemon #ashketchum #foryoupage #fyp #pokemonanime Persona,[Jp. 1] previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise primarily developed by Atlus and owned by Sega.[a] Centered around a series of Japanese role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Revelations: Persona,[b] was released in 1996 for the PlayStation. The series has seen several more games since, with the most recent main entry being 2024's Persona 3 Reload, a remake of the 2006 game Persona 3. Persona began as a spin-off based on the positively-received high school setting of Shin Megami Tensei If... (1994). Persona's core features include a group of students as the main cast, a silent protagonist similar to the mainline Megami Tensei franchise, and combat using Personas. Beginning with Persona 3 in 2006, the main series came to focus more on, and become renowned for, the immersive social simulation elements that came with the addition of Social Links, which are directly linked to how Personas evolve. Character designs are by series co-creator Kazuma Kaneko (Persona and the Persona 2 duology) and Shigenori Soejima (Persona 3 onwards). Its overall theme is the exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw on Jungian psychology, psychological personas and tarot cards, along with religious, mythological, and literary themes and influences. Revelations: Persona was the first role-playing Megami Tensei game to be released outside of Japan. Beginning with Persona 2: Eternal Punishment, the English localizations began to remain faithful to the Japanese versions at the insistence of Atlus. The series is highly popular internationally, becoming the best-known Megami Tensei spin-off and establishing Atlus and the Megami Tensei franchise in North America. Following the release of Persona 3 and 4, the series also established a strong following in Europe. The series has since gone on to sell over 27 million copies worldwide, outselling its parent franchise. There have been numerous adaptations, including anime series, films, novelizations, manga, stage plays, radio dramas, art books, and musical concerts. Revelations: Persona is the first entry in the series, and was released in Japan and North America for the PlayStation in 1996.[1][2] A port to Windows was released in Japan in 1999.[3] The game was later ported to the PlayStation Portable (PSP): it was published in 2009 in Japan and North America as physical and digital releases, and 2010 in Europe as a digital release.[4][5][6] Set in the town of Mikage-cho, it follows a group of high school students from St. Hermelin High, who are forced to confront an outbreak of demons in their hometown.[7] Persona 2: Innocent Sin is the second entry in the series, released in Japan for the PlayStation in 1999.[1] After the success of Persona's PSP port, a port of Innocent Sin was greenlit. For this version, adjustments were made so that it played more like its sequel, along with added features and a new scenario.[8][9][10] The port was released in 2011 in all regions.[11][12][13] Set in the coastal city of Sumaru, the story follows Tatsuya Suou, a student of Seven Sisters High, as he confronts phenomena genera
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#pokemon #ashketchum #foryoupage #fyp #pokemonanime Looney Tunes and Merrie Melodies were initially produced by Leon Schlesinger and animators Hugh Harman and Rudolf Ising from 1930 to 1933.[3] Schlesinger assumed full production from 1933 until he sold his studio to Warner Bros. in 1944, after which it was renamed Warner Bros. Cartoons.[3] The Looney Tunes title was inspired by that of Walt Disney's Silly Symphonies.[3] The shorts initially showcased musical compositions owned by Warner's music publishing interests through the adventures of such characters as Bosko, Foxy and Buddy.[3] However, the shorts gained a higher profile upon the debuts of directors Tex Avery, Friz Freleng, Chuck Jones, Bob Clampett, and Robert McKimson, and voice actor Mel Blanc later in the decade.[3] Porky Pig and Daffy Duck became the featured Looney Tunes characters, while Merrie Melodies featured one-shot cartoons and minor recurring characters.[3] After Bugs Bunny became popular in the Merrie Melodies shorts of the early 1940s, Looney Tunes moved from black-and-white to color production between 1942 and 1943 (Merrie Melodies having already been in color since 1934).[3] The two series gradually lost their distinctions, and shorts were assigned to each series arbitrarily.[3] From 1942 to 1964, Looney Tunes and Merrie Melodies were the most popular animated shorts in movie theaters.[4] Looney Tunes has become one of the highest-grossing media franchises of all time, spawning several television series, feature films, comic books, music albums, video games, and amusement park rides. Many of the characters have made and continue to make cameo appearances in television shows, films, and other media. Bugs Bunny, in particular, is regarded as a cultural icon as well as the mascot of Warner Bros. Pictures, and has a star on the Hollywood Walk of Fame.[5] Many Looney Tunes and Merrie Melodies films are ranked among the greatest animated cartoons of all time, and five of them have won Academy Awards.[6] In 2013, TV Guide counted Looney Tunes as the third greatest television cartoon series of all time, behind The Simpsons and The Flintstones, the latter of which also featured the voice talents of Mel Blanc and Bea Benaderet.[7] Looney Tunes and Merrie Melodies were so named as a reference to Disney's Silly Symphonies and were initially developed to showcase tracks from Warner Bros.' extensive music library; the title of the first Looney Tunes short, Sinkin' in the Bathtub (1930), is a pun on Singin' in the Bathtub.[9] Between 1934 and 1943, Merrie Melodies were produced in color and Looney Tunes in black-and-white.[3] After 1943, both series were produced in color and became virtually indistinguishable, varying only in their opening theme music and titles.[3] Both series made use of the various Warner Bros. characters. By 1937, the theme music for Looney Tunes was "The Merry-Go-Round Broke Down" by Cliff Friend and Dave Franklin, and the theme music for Merrie Melodies was an adaptation of "Merrily We Roll Along" by Charles Tobias, Murray Mencher and Eddie Cantor. In 1929, to compete against Walt Disney's Mickey Mouse series, Warner Bros. became interested in developing a series of animated shorts to promote their music. They had recently acquired Brunswick Records along with four music publishers for US$28 million (equivalent to $540 million in 2025) and were eager to promote this material for the sales of sheet music and phonograph records. Warner made a deal with Leon Schlesinger to produce cartoons for them. Schlesinger hired Rudolf Ising and Hugh Harman to produce a series of cartoons, impressed by their 1929 pilot film, Bosko, The Talk-Ink Kid. The first Looney Tunes short was Sinkin' in the Bathtub starring Bosko, which was released in 1930.[1 When Harman and Ising left Warner Bros. in 1933 over a budget dispute with Schlesinger, they took with them all the rights of the characters they had created. A new
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Seen a lot of sun and moon glaze recently and xy is always glazed so yeah.#foryoupage #ashketchum #fyp #pokemon #pokemonanime Danganronpa (Japanese: ダンガンロンパ; lit. "Bullet Refutation"[a]) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike). The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma. The gameplay features a mix of adventure, visual novel, detective and dating simulator elements. The first game, Danganronpa: Trigger Happy Havoc, was released for the PlayStation Portable in 2010. The original scenario was written by Kodaka, who aimed to create a twisted adventure game. The original concept was rejected for being too gruesome, but it was later approved after retooling. The series has morphed into a franchise that includes manga, anime, and novels. The franchise became one of Spike's most successful works since they previously outsourced their works. The series received many positive reviews from critics, praising the series' characters, tone, and atmosphere. Rui Komatsuzaki's character designs became popular for cosplay. Kodaka's work also inspired staff members from the studio Pierrot in the making of an anime titled Akudama Drive. By 2025, the Danganronpa series reached 10 million copies sold worldwide.[2] The series revolves around an elite high school, Hope's Peak Academy (希望ヶ峰学園, Kibōgamine Gakuen; lit. Kibogamine Academy), which, every year, scouts "Ultimate" students (超高校級, chō-kōkō-kyū; lit. Super High School Level), talented high school students who are at the top of their field, along with one "Ultimate Lucky Student" who is chosen by lottery. The three games, Danganronpa: Trigger Happy Havoc (2010), Danganronpa 2: Goodbye Despair (2012), and Danganronpa V3: Killing Harmony (2017) have similar premises. Sixteen talented students who stand out in different fields are trapped by a bear-like machine, Monokuma. The cast is trapped for the rest of their lives in an establishment and the only way to return home is by killing another person and avoiding being found guilty during the class trials.[3] The video games's narratives are connected by related media, expanding the story between titles.[4] The first game was ported to iOS and Android in August 2012, with new features such as retina display support, touch screen controls, and a new image gallery.[5][6] Two smartphone games, Danganronpa: Monokuma no Gyakushū (ダンガンロンパ モノクマの逆襲; lit. Danganronpa: Monokuma Strikes Back) and Alter Ego (アルターエゴ, Arutāego), were released for Android devices on April 27, 2012, and iOS devices on May 23, 2012.[7] Following the Japanese release of Danganronpa 1-2 Reload, a PlayStation Vita port of the game and its sequel, Danganronpa 2: Goodbye Despair, NIS America released the Vita version of Trigger Happy Havoc in North America and Europe in February 2014.[8][9] Spike Chunsoft later released the game on Steam in February 2016.[10] NIS America also released Danganronpa 1-2 Reload for PlayStation 4 in North America and Europe in March 2017,[11] and Japan on May 18, 2017.[12] Another compilation for the Nintendo Switch titled Danganronpa Decadence was released in 2021. Besides the trilogy, the compilation offered a new title called Danganronpa S: Ultimate Summer Camp, expanded from the two extra modes of Danganronpa V3.[13]
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Switching from Pokemon content for a bit Seem to be shadow ban😔. #fyp #fypシ #virial #sonicthehedgehog #sonic Sonic Dash is a 2013 endless runner mobile game developed by Hardlight and published by Japanese game studio Sega. It is Hardlight's second Sonic the Hedgehog game, the first being 2012's Sonic Jump. The game was released in March 2013 for iOS, November 2013 for Android, and December 2014 for Windows Phone and Windows, along with an arcade release in November 2015 as Sonic Dash Extreme. It was initially released as a paid application, but was made free-to-play a month after its iOS release. The goal of Sonic Dash is to avoid obstacles and enemies while collecting rings. In mission mode, players must complete objectives. Players can compete for higher positions on leaderboards. Rings, which can be earned through gameplay or purchased in app, allow access to upgrades and additional characters. Hardlight, a British development studio owned by Sega, began developing Sonic Dash after completing Sonic Jump. Selection of the game for development came from the insistence of parent company Sega Sammy Holdings president and COO Haruki Satomi. Although the game received mixed reviews, Sonic Dash reached 500 million downloads in September 2021. Hardlight continues to support the game with updates, additional characters, and features. Sequels have also been produced based on Sonic Boom and Sonic Forces. development studio under Sega Europe. Hardlight was founded by Chris Southall, a former Codemasters employee who helped to found Sega Racing Studio.[14] According to Southall, Sega's desire to develop more mobile games led to Hardlight's foundation in 2012.[14][15] Around the time of Hardlight's relaunch of Sonic Jump in October 2012, the studio was working on Sonic the Hedgehog and Crazy Taxi games. Although initially faced with difficulty deciding which to develop, Sega Sammy Holdings president and chief operating officer (COO) Haruki Satomi saw a demo of Sonic Dash and liked it so much that he insisted it be developed. Southall stated that the concept for Sonic Dash began with looking at elements of Sonic games and deciding what gameplay aspects would work on a mobile phone. He called an into-the-screen running game an "obvious thing" and not unlike some sequences in the console game series.[14] Sonic Dash was initially scheduled for a Christmas 2012 release, but was delayed to March 2013.[14] In a November 2012 interview with UK toy trade magazine Toys 'n' Playthings, Sega Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013. On February 28, 2013, the title Sonic Dash was spotted on a listing from a LinkedIn profile.[16][17] On March 1, 2013, Sega announced the game,[18] with an official press release going out on March 4.[17] The game was announced as an exclusive for mobile phones,[17] with iOS the only platform explicitly mentioned,[1] stating that it would be available on the App Store "soon".[17] Although the game was initially released as a paid application, it was made free-to-play a month later. According to Southall, the decision to make the app free took significant internal discussion. He stated, "Coming from a long console history, the concept of free-to-play for a company like Sega was a hot topic for discussion."[14] An Android version was released on November 26, 2013,[19] and a Windows Phone and PC release occurred on December 3, 2014.[20]
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I had trouble wording this without it sounding repetitive from previous rankings.Shadow Banned.#fyp #fypシ #pokemon #pokemonanime #ashketchum The Lego Movie is a 2014 animated adventure comedy film written and directed by Phil Lord and Christopher Miller. Based on the Lego line of construction toys, the film stars the voices of Chris Pratt, Will Ferrell, Elizabeth Banks, Will Arnett, Nick Offerman, Alison Brie, Charlie Day, Liam Neeson and Morgan Freeman. The story focuses on Emmet Brickowski (Pratt), an ordinary Lego minifigure who is believed to be "the Special" and is destined to help a resistance movement stop a tyrannical businessman (Ferrell) from gluing everything in the Lego world into his vision of perfection. Plans of a feature film based on Lego started in 2008 after a discussion between producers Dan Lin and Roy Lee before Lin left Warner Bros. to form his own production company, Lin Pictures. By August 2009, it was announced that Dan and Kevin Hageman had begun writing the script. It was officially green-lit by Warner Bros. in November 2011 with a planned 2014 release date. Chris McKay was brought in to co-direct in 2011 with Lord and Miller, and later became the film's animation supervisor. The film was inspired by the visual aesthetic and stylistics of Brickfilms and qualities attributed to Lego Studios sets. While Lord and Miller wanted to make the film's animation replicate a stop-motion film, everything was done through computer animation, with the animation rigs following the same articulation limits actual Lego figures have. Much of the cast signed on to voice the characters in 2012, including Pratt, Ferrell, Banks, Arnett, Freeman and Brie, while the animation was provided by Animal Logic, which was expected to comprise 80% of the film. The film was dedicated to Kathleen Fleming, the former director of entertainment development of the Lego company, who had died in Cancún, Mexico, in April 2013.[9][10] The Lego Movie premiered in Los Angeles on February 1, 2014, and was released theatrically in the United States on February 7. It became a critical and commercial success, grossing $470.7 million worldwide against its $60–65 million budget, and received acclaim for its animation, writing, story, humor, score, and voice acting. The National Board of Review named The Lego Movie one of the top-ten films of 2014. It received a nomination for Best Original Song at the 87th Academy Awards, among numerous other accolades. The Lego Movie is the first entry in what became the franchise of the same name, which includes three more films—The Lego Batman Movie, The Lego Ninjago Movie (both 2017), and The Lego Movie 2: The Second Part (2019). It has since been recognized as one of the greatest animated films of all time.[11][12][13][14] In a Lego universe, wizard Vitruvius fails to protect a superweapon called the Kragle—a tube of adhesive—from the maniacal Lord Business, but prophesies that a person called "the Special" will find the Piece of Resistance, an item capable of stopping the Kragle. Eight and a half years later, in Bricksburg, an optimistic but unimaginative construction worker, Emmet Brickowski, encounters a woman searching at his construction site. Emmet falls into a pit and finds the Piece of Resistance. Compelled to touch it, he experiences visions, including one of a being dubbed "The Man Upstairs", and passes out. He awakens in the custody of Bad Cop, Business's lieutenant, and discovers that the Piece of Resistance is stuck to his back. Emmet learns of Business' plans to freeze the world with the Kragle; the Piece of Resistance is the tube's cap.
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This probably isn’t 100% accurate this is according to ChatGPT me myself is wondering how Sinnoh as more dubs than xy. #fyp #pokemon #fypシ #pokemonanime #ashketchum Dexter's Laboratory[h] is an American animated science fiction television series created by Genndy Tartakovsky for Cartoon Network. The series follows Dexter, an enthusiastic boy-genius with a science laboratory in his bedroom, which he keeps secret from his unsuspecting parents. Dexter is at constant odds with his older and more extraverted sister Dee Dee, who regularly accesses the laboratory and inadvertently foils his experiments. Mandark, a nefarious boy-genius classmate who lives next-door to Dexter, attempts to undermine him at every opportunity. Prominently featured in the first and second seasons are other segments focusing on superhero-based characters Monkey, Dexter's pet lab-monkey with a superhero alter ego, and the Justice Friends, a trio of superheroes who share an apartment. Tartakovsky pitched the series to Fred Seibert's animated shorts showcase What a Cartoon! at Hanna-Barbera, basing it on student films he produced at the California Institute of the Arts. Four pilots aired on Cartoon Network and TNT from 1995 to 1996. Viewer approval ratings led to a half-hour series, which consisted of two seasons totaling 52 episodes, airing from April 27, 1996, to June 15, 1998. Dexter's Laboratory was the first original series for the channel under the Cartoon Cartoons moniker. On December 10, 1999, a television film titled Dexter's Laboratory: Ego Trip aired as the intended series finale, after which Tartakovsky focused his work on another series for Cartoon Network, Samurai Jack. In February 2001, the series was renewed for two seasons,[4] which began airing on November 18, 2001. Due to Tartakovsky's departure, Chris Savino served as showrunner, and a new team at Cartoon Network Studios produced the series. After 26 episodes, the fourth season concluded on November 20, 2003, ending the series. Dexter's Laboratory became one of Cartoon Network's most successful original series. It won three Annie Awards, with nominations for four Primetime Emmy Awards, four Golden Reel Awards, and nine other Annie Awards. Animators Craig McCracken, Seth MacFarlane, Butch Hartman, Paul Rudish, and Rob Renzetti worked on the series and later achieved further success in their careers in animation. Spin-off media include children's books, comic books, DVD and VHS releases, music albums, toys, and video games. Dexter (voiced by Christine Cavanaugh in seasons 1–3; Candi Milo in seasons 3–4) is a bespectacled boy-genius who, behind a bookcase in his bedroom, conceals a vast secret laboratory, which can be accessed by spoken passwords or hidden switches on his bookshelf. Though highly intelligent, Dexter often fails to achieve his goals when he becomes overexcited and careless. Tartakovsky described Dexter as "a good kid. He's very ambitious. And he's very frustrated that everyone isn't as smart as him."[5] Although he comes from a typical American family, Dexter speaks with an accent of indeterminate origin. Christine Cavanaugh described it as "an affectation, [a] kind of accent, we're not quite sure. A small Peter Lorre, but not. Perhaps he's Latino, perhaps he's French. He's a scientist; he knows he needs [a] kind of accent."[6] Genndy Tartakovsky explained, "he's a scientist. All scientists are foreign and have accents...It's not really a German accent. It's just Eastern European."[5] Tartakovsky later declared Cavanaugh's input for Dexter to be irreplaceable as he acknowledged her legacy.[7]
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Notice how they’re all ash’s aces pretty ironic #fyp #pokemon #fypシ #ashketchum #pokemonanime Dragon Ball Z: Budokai Tenkaichi, released in Japan as Dragon Ball Z: Sparking! (ドラゴンボールZ Sparking!), is a series of fighting games developed by Spike based on the Dragon Ball franchise by Akira Toriyama. The series was published by Namco Bandai Games in Japan and Europe, and by Atari in North America and Australia until 2008. Since the third game, Bandai Namco has handled Dragon Ball game publishing in all regions, effectively ending Atari's involvement.[1] The original game was released in 2005 as a PlayStation 2 exclusive, while the second and third installments were released for PlayStation 2 and Wii in 2006 and 2007, respectively. A spin-off titled Tenkaichi Tag Team was released on PlayStation Portable in 2010. A new installment, Dragon Ball: Sparking! Zero, was announced in March 2023 and released in October 2024 for PlayStation 5, Windows and Xbox Series X/S.[2] The Sparking! in the Japanese title references the last lyric found in the chorus of the first opening theme to the Dragon Ball Z anime series (1989–1996), "Cha-La Head-Cha-La" (though the opening theme to the first game in Japan is the series' second opening, "We Gotta Power"). The North American title is a rearranged version of Tenkaichi Budokai (天下一武道会, Tenka'ichi Budōkai; roughly "Strongest Under the Heavens Martial Arts Tournament"), a reoccurring tournament featured in the manga and anime series. Despite the localized title, the series is not a continuation of the Dragon Ball Z: Budokai series. It has been speculated that Atari chose to market the games as part of the Budokai series in order to capitalize on its success. While Sparking! features rearrangements of actual music from Dragon Ball Z, as well as Dragon Ball (1986–1989) and the title theme of Dragon Ball GT (1996–1997), as composed by Shunsuke Kikuchi, the American release of the first game features recycled music from the Budokai series, composed in Japan by Kenji Yamamoto. The games use a "behind-the-back" third-person camera perspective. Similar to the GameBoy Color -released Dragon Ball Z: Legendary Super Warriors (2002), special forms are treated as their own character, with varying stats, movesets, and fighting styles.[3] In battle, players can build up their Ki gauge to execute various techniques such as the Power Guard, which reduces the damage characters take by 1/4. The Ki gauge can also be used to use moves referred to as Blast 2 skills. Every character has a unique set of Blast 2 skills that allow the character to use special moves such as Ki blasts and physical attacks. Characters also have a self-recharging numeric gauge called Blast Stock that allows players to use techniques called Blast 1 skills. Blast 1 skills usually have a supportive effect such as allowing characters to regain health or immobilize the enemy. Players can also power up into a mode called Max Power Mode normally by building up their Ki beyond full at the cost of Blast Stock bars. Max Power Mode makes the character that initiated it faster, stronger, and able to use moves that are exclusive to the mode. One of these moves is the Ultimate Blast which is usually the most powerful move a character has, though use of any Blast 2 skill or the Ultimate Blast immediately ends Max Power Mode.[4]
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– photo post by @pacisgone
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Ash best Pokemon from each region in terms of the most useful in battle and overall strength and skills. #fyp #fypシ #pokemon #ashketchum #pokemonanime Johnny Test is an animated television series created by Scott Fellows, originally produced in the United States by Warner Bros. Animation and later produced in Canada by Cookie Jar Entertainment. It premiered on Kids' WB on September 17, 2005, which continued to air the series through its second and third seasons. The series aired on Cartoon Network on January 7, 2008, in the United States, and ended its run on December 25, 2014.[2][3] In Canada, the show premiered on Teletoon on September 3, 2006.[4] The series revolves around the adventures of the titular character, Johnny Test, an 11-year-old suburban boy who lives with his parents, his "super-genius" 13-year-old twin sisters, Susan and Mary, who are scientists and best friends with each other, and a talking dog named Dukey. They reside in the fictional town of Porkbelly, which is somewhere in the United States. Johnny is often used as a test subject for his genius twin sisters' inventions and experiments, ranging from gadgets to superpowers. Their experiments often cause problems that he must resolve, and he must sometimes fight villains in the process. He occasionally saves the world with his sisters' inventions. In 2013, Teletoon announced that Johnny Test was going to receive a seventh season,[5] but the show was cancelled and the planned season was never created. In spite of this, WildBrain confirmed that a revival series has been picked up by Netflix for two seasons and a 66-minute interactive special on May 6, 2020. The revival series was released in 2021 with Fellows returning as showrunner and executive producer.[6 Crafty 11-year-old Johnny is part of the Test family, consisting of his 13-year-old genius twin sisters, Susan and Mary, and his over-the-top parents. His mother, Lila, is a super busy businesswoman, and his father, Hugh, is an obsessive-compulsive househusband. Hugh's two biggest obsessions are cleaning and cooking meatloaf. Susan and Mary frequently use Johnny as a lab rat for their various experiments and inventions in their laboratory filled with highly advanced technology built over the Tests' household attic. Most of them involve trying to impress their pretty boy-next-door neighbor, Gil, for whom both harbor a deep love and obsession, although their attempts to come up with some way to attract his attention usually fail. Johnny is a mischievous and unpredictable boy who causes many problems (often reaching within the city). His best friend is his anthropomorphic talking pet dog, Dukey, who Susan and Mary gave human-level intelligence and the ability to speak in an experiment. With Susan, Mary, and Dukey by his side, Johnny can live any kid's dream, only to find that most dreams don't turn out as hoped. Johnny is very hyperactive and often messes with his sisters' inventions, causing trouble and mayhem, but just as often proves himself to be clever, such as frequently tricking his sisters or saving the day from whatever danger happens to show up. He is also stubborn, and like many kids, he doesn't like school; if anything, he will often go to great lengths to avoid any work, often using his sisters' inventions to do so, resulting in himself and others in trouble. Despite this, he shows compassion often and always realizes and tries to fix his mistakes. One of Johnny's main nemesis is Eugene ''Bling-Bling Boy'' Hamilton, a rival of the Test sisters and nemesis of Johnny and Dukey, yet also has an unrequited crush on Susan.
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– photo post by @pacisgone
Photo post
Mind you a Pokemon battle isn’t always about strength but also techniques. Strength is a huge factor though #fyp #fypシ #pokemon #ashketchum #pokemonanime Chainsaw Man (Japanese: チェンソーマン, Hepburn: Chensō Man) is a Japanese manga series written and illustrated by Tatsuki Fujimoto. Its first arc was serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump from December 2018 to December 2020; its second arc began serialization in Shueisha's Shōnen Jump+ app and website in July 2022. Its chapters have been collected in 22 tankōbon volumes as of September 2025. Chainsaw Man follows the story of Denji, an impoverished teenager who makes a contract that fuses his body with that of Pochita, the dog-like Chainsaw Devil, granting him the ability to transform parts of his body into chainsaws. Denji eventually joins the Public Safety Devil Hunters, a government agency focused on combating Devils whenever they become a threat to Japan. The second arc of the story focuses on Asa Mitaka, a high school student who enters into a contract with Yoru, the War Devil, who forces her to hunt down Chainsaw Man in order to reclaim what he had stolen from her. In North America, the manga is licensed in English by Viz Media, for both print and digital release, and it is also published by Shueisha on the Manga Plus online platform. An anime television series adaptation produced by MAPPA was broadcast from October to December 2022. An anime film, titled Chainsaw Man – The Movie: Reze Arc, premiered in September 2025. By October 2025, the manga had over 31 million copies in circulation, making it one of the best-selling manga series of all time. In 2021, it won the 66th Shogakukan Manga Award in the shōnen category and won the Harvey Award in the Best Manga category from 2021 to 2023. Chainsaw Man has been overall well-received by critics, who have praised its storytelling, characters, dark humor, and have particularly highlighted its violent scenes within the context of the story. Denji, a teenager living in poverty, works as a Devil Hunter to pay off his deceased father's debt to the yakuza, and is aided by Pochita, his canine companion and the Chainsaw Devil. After the yakuza betray and nearly kill Denji in a deal with the Zombie Devil, Pochita merges with Denji, reviving him as a hybrid on the condition that he live a humble, ordinary life. By pulling on a cord in his chest, Denji transforms into Chainsaw Man and kills the yakuza and the Zombie Devil. Subsequently, Denji is recruited by the government-run Public Safety Division, a unit of professional Devil Hunters led by Makima, who then assigns him to hunt the Gun Devil. Denji is partnered with Aki Hayakawa, an experienced Devil Hunter, and Power, a Fiend created from the Blood Devil. Under the supervision of veteran Hunter Kishibe, the three train together and defeat multiple adversaries, including Devils, the yakuza, and assassins from foreign nations, all seeking Denji's power. Makima is later revealed to be the Control Devil, whose true goal is to dominate Pochita, as his ability to consume Devils allows him to erase the fears and concepts they embody from existence. The Gun Devil, whose body has been divided among various governments for use as a superweapon is deployed by the United States to eliminate Makima. She defeats it and forces it to possess Aki as the Gun Fiend; Denji is forced to kill him in self-defense. Makima also later kills Power in front of Denji, rendering him catatonic and forcing Pochita to take over his body.
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About @pacisgone
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